First-person, round-based zombie game where players earn points by killing zombies and spend them to buy weapons, unlock areas, and purchase abilities. Inspired by classic COD-style loops, with original mechanics planned to build a unique identity.
Computer Science • Software Development • Spanish
I’m currently developing a first-person, round-based zombie game inspired by none other than the classic Call of Duty franchises. My goal is to build unique mechanics that give the project its own identity while staying fun and digestable.
Working to be better everyday.
Current degree progress.
Colorado State University • Software Development Concentration • In Progress
Colorado State University • In Progress
A few of my most gratifying projects.
First-person, round-based zombie game where players earn points by killing zombies and spend them to buy weapons, unlock areas, and purchase abilities. Inspired by classic COD-style loops, with original mechanics planned to build a unique identity.
Built an AI approach for mapping uncharted roads using high-resolution LiDAR-derived imagery (DTM + hillshade) and existing road networks. Processed geospatial datasets to improve road detection for forest management, wildfire response, and planning.
Used a moisture sensor + Raspberry Pi to read soil moisture via voltage, decide watering needs, and automate plant watering.
Built and maintained a production-scale web application using Agile/Scrum. Wrote testable code, implemented automated tests, used CI/CD workflows, and benchmarked APIs with Postman to identify performance bottlenecks.
Implemented histogram normalization and multiple similarity measures for arbitrary PGM files. Trained a perceptron classifier across epochs to separate positive/negative samples and learned decision boundaries via iterative updates.
Built a responsive portfolio site from scratch. Focused on clean layout, navigation, and content clarity for job applications.
Say Hello!